19 void AddQueue(
const char* name, DrawSortMode sortType);
21 RenderQueueIndex GetIndexOfRenderQueue(
const std::string& renderQueue)
const;
25 entt::registry& registry,
26 glm::vec3 lightSourcePosition
29 void CacheRenderTasksAndFrustumCull(glm::vec3 eyePosition, entt::registry& registry);
32 std::map<std::string, BaseAssetRenderer*> assetRenderers;
34 std::map<std::string, DrawSortMode> queueDrawSortModes;
35 std::vector<std::string> assetQueuesNames;