9#include <Common/HashedString.hpp>
10#include "EngineCore/Assets/AssetManager.hpp"
12using RenderQueueIndex = uint8_t;
13const RenderQueueIndex INVALID_RENDER_QUEUE = UINT8_MAX;
16 namespace GraphicsAPI {
23 virtual std::string GetName()
const = 0;
25 virtual void RenderQueue(
27 entt::registry& registry,
Definition BaseAssetRenderer.hpp:21
Definition CommandBuffer.hpp:59
Definition DescriptorSet.hpp:15
Definition HashedString.hpp:9