Grindstone Game Engine
v0.2.0
An open source game engine and toolkit.
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Blur.hpp
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#pragma once
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#include <Common/Rendering/RendererFeature.hpp>
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#include <Common/Rendering/RenderGraphBuilder.hpp>
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#include <EngineCore/Assets/AssetReference.hpp>
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#include <EngineCore/Assets/PipelineSet/GraphicsPipelineAsset.hpp>
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namespace
Grindstone::Renderer
{
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class
Blur :
public
Rendering::RendererFeature
{
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public
:
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Blur() :
Rendering::RendererFeature
(
"Blur"
, Rendering::DeferredRenderGraphOrderEvent::ScreenSpaceAmbientOcclusion + 1) {}
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static
const
char
* GetStaticFeatureName() {
return
"Blur"
; }
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virtual
void
Initialize()
override
;
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virtual
void
Bind(
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Grindstone::Renderer::RenderGraphBuilder
& renderGraphBuilder,
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Grindstone::Renderer::RenderFrameContext
& context
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)
override
;
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private
:
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Grindstone::AssetReference<Grindstone::GraphicsPipelineAsset>
blurPipelineSet;
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Grindstone::GraphicsAPI::Sampler
* screenSampler =
nullptr
;
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};
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}
Grindstone::GraphicsAPI::Sampler
Definition
Sampler.hpp:49
Grindstone::Renderer::RenderGraphBuilder
Definition
RenderGraphBuilder.hpp:12
Grindstone::Rendering::RendererFeature
Definition
RendererFeature.hpp:10
Grindstone::Renderer
Definition
AttachmentInfo.hpp:17
Grindstone::AssetReference
Definition
AssetReference.hpp:45
Grindstone::Renderer::RenderFrameContext
Definition
RenderFrameContext.hpp:24
plugins
Grindstone.Renderer.Deferred
include
Features
Blur.hpp
Generated by
1.17.0