Grindstone Game Engine v0.2.0
An open source game engine and toolkit.
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Blur.hpp
1#pragma once
2
3#include <Common/Rendering/RendererFeature.hpp>
4#include <Common/Rendering/RenderGraphBuilder.hpp>
5#include <EngineCore/Assets/AssetReference.hpp>
6#include <EngineCore/Assets/PipelineSet/GraphicsPipelineAsset.hpp>
7
8namespace Grindstone::Renderer {
9 class Blur : public Rendering::RendererFeature {
10 public:
11 Blur() : Rendering::RendererFeature("Blur", Rendering::DeferredRenderGraphOrderEvent::ScreenSpaceAmbientOcclusion + 1) {}
12 static const char* GetStaticFeatureName() { return "Blur"; }
13 virtual void Initialize() override;
14 virtual void Bind(
17 ) override;
18
19 private:
21 Grindstone::GraphicsAPI::Sampler* screenSampler = nullptr;
22 };
23}
Definition Sampler.hpp:49
Definition RenderGraphBuilder.hpp:12
Definition RendererFeature.hpp:10
Definition AttachmentInfo.hpp:17
Definition AssetReference.hpp:45
Definition RenderFrameContext.hpp:24