Grindstone Game Engine
v0.2.0
An open source game engine and toolkit.
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CameraComponent.hpp
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#pragma once
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#include <glm/glm.hpp>
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#include "EngineCore/Reflection/ComponentReflection.hpp"
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#include "EngineCore/ECS/Entity.hpp"
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namespace
Grindstone {
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class
BaseRenderer
;
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class
WorldContextSet
;
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namespace
Events {
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struct
BaseEvent
;
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}
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struct
CameraComponent
{
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bool
isMainCamera =
true
;
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bool
isOrthographic =
false
;
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float
nearPlaneDistance = 0.1f;
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float
farPlaneDistance = 200.0f;
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float
fieldOfView = glm::radians(90.0f);
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float
aspectRatio = 800.0f / 600.0f;
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BaseRenderer* renderer =
nullptr
;
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bool
OnWindowResize(Events::BaseEvent* ev);
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REFLECT(
"Camera"
)
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};
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void
SetupCameraComponent(Grindstone::WorldContextSet&, entt::entity);
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void
DestroyCameraComponent(Grindstone::WorldContextSet&, entt::entity);
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}
Grindstone::BaseRenderer
Definition
BaseRenderer.hpp:19
Grindstone.CameraComponent
Definition
CameraComponent.cs:2
Grindstone::WorldContextSet
Definition
WorldContextSet.hpp:11
Grindstone::Events::BaseEvent
Definition
BaseEvent.hpp:7
sources
code
EngineCore
CoreComponents
Camera
CameraComponent.hpp
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1.13.2