Grindstone Game Engine v0.2.0
An open source game engine and toolkit.
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DepthOfField.hpp
1#pragma once
2
3#include <Common/Rendering/RendererFeature.hpp>
4#include <Common/Rendering/RenderGraph.hpp>
5#include <EngineCore/Assets/AssetReference.hpp>
6#include <EngineCore/Assets/PipelineSet/GraphicsPipelineAsset.hpp>
7
8namespace Grindstone::Renderer {
9 class DepthOfField : public Rendering::RendererFeature {
10 public:
11 DepthOfField() : Rendering::RendererFeature("DepthOfField", Rendering::DeferredRenderGraphOrderEvent::DepthOfField) {}
12 static const char* GetStaticFeatureName() { return "DepthOfField"; }
13 virtual void Initialize() override;
14 virtual void Bind(
17 ) override;
18
19 private:
23 };
24}
Definition RenderGraphBuilder.hpp:12
Definition RendererFeature.hpp:10
Definition AttachmentInfo.hpp:17
Definition AssetReference.hpp:45
Definition RenderFrameContext.hpp:24