Grindstone Game Engine v0.2.0
An open source game engine and toolkit.
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DirectX12Format.hpp
1#pragma once
2
3#include "../GraphicsCommon/Texture.hpp"
4#include "../GraphicsCommon/Formats.hpp"
5#include "../GraphicsCommon/VertexBuffer.hpp"
6#include <d3d12.h>
7
8namespace Grindstone {
9 namespace GraphicsAPI {
10 /*VkFilter TranslateFilterToDirectX12(TextureFilter);
11 VkSamplerAddressMode TranslateWrapToDirectX12(TextureWrapMode);
12 VkFormat TranslateVertexFormatsToDirectX12(VertexFormat format);
13 ColorFormat TranslateColorFormatFromDirectX12(VkFormat format);
14 DepthFormat TranslateDepthFormatFromDirectX12(VkFormat format);
15 VkFormat TranslateColorFormatToDirectX12(ColorFormat, uint8_t &channels);
16 VkFormat TranslateDepthFormatToDirectX12(DepthFormat);*/
17 }
18}