Grindstone Game Engine
v0.2.0
An open source game engine and toolkit.
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DirectX12Format.hpp
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#pragma once
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#include "../GraphicsCommon/Texture.hpp"
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#include "../GraphicsCommon/Formats.hpp"
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#include "../GraphicsCommon/VertexBuffer.hpp"
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#include <d3d12.h>
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namespace
Grindstone
{
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namespace
GraphicsAPI
{
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/*VkFilter TranslateFilterToDirectX12(TextureFilter);
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VkSamplerAddressMode TranslateWrapToDirectX12(TextureWrapMode);
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VkFormat TranslateVertexFormatsToDirectX12(VertexFormat format);
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ColorFormat TranslateColorFormatFromDirectX12(VkFormat format);
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DepthFormat TranslateDepthFormatFromDirectX12(VkFormat format);
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VkFormat TranslateColorFormatToDirectX12(ColorFormat, uint8_t &channels);
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VkFormat TranslateDepthFormatToDirectX12(DepthFormat);*/
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}
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}
Grindstone::GraphicsAPI
Definition
Buffer.hpp:9
Grindstone
Definition
ArchiveContentFile.hpp:8
plugins
Grindstone.RHI.DirectX12
include
DirectX12Format.hpp
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