Grindstone Game Engine
v0.2.0
An open source game engine and toolkit.
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DirectX12GraphicsPipeline.hpp
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#pragma once
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#include "../GraphicsCommon/GraphicsPipeline.hpp"
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#include <string>
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#include <vector>
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#include <iostream>
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#include <d3d12.h>
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namespace
Grindstone {
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namespace
GraphicsAPI {
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class
DirectX12GraphicsPipeline
:
public
GraphicsPipeline
{
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public
:
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DirectX12GraphicsPipeline
(GraphicsPipelineCreateInfo ci);
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virtual
~DirectX12GraphicsPipeline
() {};
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//VkPipeline getGraphicsPipeline();
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//VkPipelineLayout getGraphicsPipelineLayout();
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public
:
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virtual
void
Bind() {};
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ID3D12PipelineState* getPipelineState();
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private
:
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//void createShaderModule(ShaderStageCreateInfo &ci, VkPipelineShaderStageCreateInfo &out);
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private
:
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ID3D12PipelineState* pipeline_state_object_;
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};
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}
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}
Grindstone::GraphicsAPI::DirectX12GraphicsPipeline
Definition
DirectX12GraphicsPipeline.hpp:11
Grindstone::GraphicsAPI::GraphicsPipeline
Definition
GraphicsPipeline.hpp:18
sources
code
Plugins
GraphicsDirectX12
DirectX12GraphicsPipeline.hpp
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