25 virtual void QueueReloadAsset(
Uuid uuid)
override;
26 virtual void* ProcessLoadedFile(
Uuid uuid)
override;
29 void SetupUniformBuffer(rapidjson::Document& document,
ShaderReflectionData& reflectionData, std::vector<GraphicsAPI::DescriptorSet::Binding>& bindings, std::string name,
MaterialAsset* materialAsset);
30 void SetupSamplers(rapidjson::Document& document,
ShaderReflectionData& reflectionData, std::vector<GraphicsAPI::DescriptorSet::Binding>& bindings);
Definition Texture.hpp:40