Grindstone Game Engine
v0.2.0
An open source game engine and toolkit.
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ImporterSettings.hpp
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#pragma once
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#include <string>
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#include <string_view>
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#include <unordered_map>
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namespace
Grindstone::Editor {
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struct
ImporterSettings
{
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enum class
Type : uint8_t {
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Unknown = 0,
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String,
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Uint64,
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Double,
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Bool
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};
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struct
Value
{
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Grindstone::Editor::ImporterSettings::Type type;
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std::string value;
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};
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using
ValueMap = std::unordered_map<std::string, Value>;
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ValueMap values;
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void
SetUnknown(
const
std::string& key,
const
std::string& value);
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const
std::string& Get(
const
std::string& key,
const
std::string& defaultValue);
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void
Set(
const
std::string& key,
const
std::string& value);
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uint64_t Get(
const
std::string& key, uint64_t defaultValue);
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void
Set(
const
std::string& key, uint64_t value);
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double
Get(
const
std::string& key,
double
defaultValue);
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void
Set(
const
std::string& key,
double
value);
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bool
Get(
const
std::string& key,
bool
defaultValue);
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void
Set(
const
std::string& key,
bool
value);
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using
Iterator = ValueMap::iterator;
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using
ConstIterator = ValueMap::const_iterator;
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Iterator begin() noexcept;
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ConstIterator begin() const noexcept;
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Iterator end() noexcept;
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ConstIterator end() const noexcept;
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bool
isDirty = false;
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};
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}
Grindstone::Editor::ImporterSettings::Value
Definition
ImporterSettings.hpp:17
Grindstone::Editor::ImporterSettings
Definition
ImporterSettings.hpp:8
sources
code
EditorCommon
ResourcePipeline
ImporterSettings.hpp
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