Grindstone Game Engine
v0.2.0
An open source game engine and toolkit.
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Math.hpp
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#pragma once
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#include <glm/glm.hpp>
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#include <glm/gtx/quaternion.hpp>
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namespace
Grindstone::Math {
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using
Int = int;
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using
Int2 = glm::tvec2<int, glm::highp>;
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using
Int3 = glm::tvec3<int, glm::highp>;
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using
Int4 = glm::tvec4<int, glm::highp>;
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using
Uint =
unsigned
int;
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using
Uint2 = glm::tvec2<unsigned int, glm::highp>;
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using
Uint3 = glm::tvec3<unsigned int, glm::highp>;
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using
Uint4 = glm::tvec4<unsigned int, glm::highp>;
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using
Double = double;
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using
Double2 = glm::tvec2<double, glm::highp>;
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using
Double3 = glm::tvec3<double, glm::highp>;
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using
Double4 = glm::tvec4<double, glm::highp>;
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using
Float = float;
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using
Float2 = glm::vec2;
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using
Float3 = glm::vec3;
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using
Float4 = glm::vec4;
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using
Matrix3 = glm::mat3;
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using
Matrix4 = glm::mat4;
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using
Quaternion = glm::quat;
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typedef
struct
ExportableVector
{
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float
x;
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float
y;
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float
z;
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}
ExportableVector
;
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typedef
struct
ExportableQuaternion
{
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float
x;
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float
y;
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float
z;
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float
w;
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}
ExportableQuaternion
;
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glm::vec3 ImportVector(
const
ExportableVector
inVec);
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glm::quat ImportQuaternion(
const
ExportableQuaternion
inQuat);
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ExportableVector
ExportVector(
const
glm::vec3 inVec);
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ExportableQuaternion
ExportQuaternion(
const
glm::quat inQuat);
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}
Grindstone::Math::ExportableQuaternion
Definition
Math.hpp:38
Grindstone::Math::ExportableVector
Definition
Math.hpp:32
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Common
Math.hpp
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