2#include <glm/gtx/quaternion.hpp>
4namespace Grindstone::Math {
6 using Int2 = glm::tvec2<int, glm::highp>;
7 using Int3 = glm::tvec3<int, glm::highp>;
8 using Int4 = glm::tvec4<int, glm::highp>;
10 using Double = double;
11 using Double2 = glm::tvec2<double, glm::highp>;
12 using Double3 = glm::tvec3<double, glm::highp>;
13 using Double4 = glm::tvec4<double, glm::highp>;
17 using Float3 = glm::vec3;
18 using Float4 = glm::vec4;
20 using Matrix3 = glm::mat3;
21 using Matrix4 = glm::mat4;
23 using Quaternion = glm::quat;
Definition InputManager.cpp:52