Grindstone Game Engine v0.2.0
An open source game engine and toolkit.
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PhysicsSettings.hpp
1#pragma once
2
3#include <glm/glm.hpp>
4
5#include <Common/PhysicsLayer.hpp>
6#include <Common/String.hpp>
7#include <EngineCore/Reflection/ComponentReflection.hpp>
8
9namespace Grindstone::Physics {
11 glm::vec3 gravity;
12 Grindstone::Physics::LayerMask layerMasks[Grindstone::Physics::MaxLayerCount];
13 Grindstone::String layerNames[Grindstone::Physics::MaxLayerCount];
14 uint8_t layerCount = 0;
15
16 REFLECT("Grindstone::Physics::PhysicsSettings")
17 };
18}
Definition PhysicsLayer.hpp:6
Definition PhysicsLayer.hpp:41
Definition PhysicsSettings.hpp:10