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Grindstone Game Engine v0.2.0
An open source game engine and toolkit.
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This plugin is developed by the Grindstone Foundation. It's designed to physically simulate objects moving in 3d space.
Box Collider Components allow entities to take the physical shape of a box (to move through 3d space and interact with other objects physically as such).
Sphere Collider Components allow entities to take the physical shape of a sphere (to move through 3d space and interact with other objects physically as such).
Plane Collider Components allow entities to take the physical shape of a flat plane (to move through 3d space and interact with other objects physically as such).
Capsule Collider Components allow entities to take the physical shape of a capsule (to move through 3d space and interact with other objects physically as such).
Rigidbody Components allow the above colliders to move as a 3d physical objects, affected by forces.
The physics worldcontext is a registry that connects to all rigidbodies and colliders. There is one per WorldContextSet.
The physics system simulates physical movement in all objects in any worldcontexts