Grindstone Game Engine v0.2.0
An open source game engine and toolkit.
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Bullet Physics System

Physics System (Bullet)

This plugin is developed by the Grindstone Foundation. It's designed to physically simulate objects moving in 3d space.

Registered Items

BoxCollider (Component)

Box Collider Components allow entities to take the physical shape of a box (to move through 3d space and interact with other objects physically as such).

SphereCollider (Component)

Sphere Collider Components allow entities to take the physical shape of a sphere (to move through 3d space and interact with other objects physically as such).

PlaneCollider (Component)

Plane Collider Components allow entities to take the physical shape of a flat plane (to move through 3d space and interact with other objects physically as such).

CapsuleCollider (Component)

Capsule Collider Components allow entities to take the physical shape of a capsule (to move through 3d space and interact with other objects physically as such).

Rigidbody (Component)

Rigidbody Components allow the above colliders to move as a 3d physical objects, affected by forces.

Physics (WorldContext)

The physics worldcontext is a registry that connects to all rigidbodies and colliders. There is one per WorldContextSet.

Physics (System)

The physics system simulates physical movement in all objects in any worldcontexts