Grindstone Game Engine
v0.2.0
An open source game engine and toolkit.
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TypeDescriptor.hpp
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#pragma once
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#include <string>
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namespace
Grindstone::Reflection {
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struct
TypeDescriptor {
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const
char
* name;
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size_t
size;
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enum class
ReflectionTypeData :
char
{
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Struct = 0,
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FixedArray,
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Vector,
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String,
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Bool,
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Int2,
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Int3,
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Int4,
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Uint2,
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Uint3,
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Uint4,
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Int8,
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Int16,
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Int32,
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Int64,
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Uint8,
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Uint16,
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Uint32,
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Uint64,
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Float,
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Float2,
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Float3,
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Float4,
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Double,
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Double2,
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Double3,
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Double4,
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Quaternion,
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AssetReference,
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Entity,
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PhysicsLayer,
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PhysicsLayerMask
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};
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ReflectionTypeData type;
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TypeDescriptor() =
default
;
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TypeDescriptor(
const
char
* name,
size_t
size, ReflectionTypeData t) : name{ name }, size{ size }, type{ t } {}
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virtual
~TypeDescriptor() {}
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virtual
const
char
* GetFullName()
const
{
return
name; }
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};
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}
sources
code
EngineCore
Reflection
TypeDescriptor.hpp
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