Grindstone Game Engine
v0.2.0
An open source game engine and toolkit.
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WriteCallback.hpp
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#pragma once
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#include <filesystem>
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#include <string_view>
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#include <functional>
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#include <vector>
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#include <Common/Formats/PipelineSet.hpp>
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struct
PipelineOutput
{
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Grindstone::Formats::Pipelines::V1::PipelineType pipelineType;
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std::string_view name;
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std::vector<char> content;
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};
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using
WriteCallback = std::function<void(
const
std::filesystem::path& path,
const
std::vector<PipelineOutput>& pipelines)>;
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using
ResolvePathCallback = std::function<std::filesystem::path(
const
std::filesystem::path& path)>;
PipelineOutput
Definition
WriteCallback.hpp:10
sources
code
Plugins
EditorPipelineSetImporter
PipelineSet
WriteCallback.hpp
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