Grindstone Game Engine v0.2.0
An open source game engine and toolkit.
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This is the complete list of members for Grindstone::Assets::ArchiveAssetLoader, including all inherited members.
ArchiveAssetLoader() (defined in Grindstone::Assets::ArchiveAssetLoader) | Grindstone::Assets::ArchiveAssetLoader | |
archiveDirectory (defined in Grindstone::Assets::ArchiveAssetLoader) | Grindstone::Assets::ArchiveAssetLoader | protected |
InitializeDirectory() (defined in Grindstone::Assets::ArchiveAssetLoader) | Grindstone::Assets::ArchiveAssetLoader | |
lastBuffer (defined in Grindstone::Assets::ArchiveAssetLoader) | Grindstone::Assets::ArchiveAssetLoader | protected |
lastBufferIndex (defined in Grindstone::Assets::ArchiveAssetLoader) | Grindstone::Assets::ArchiveAssetLoader | protected |
LoadAsset(const ArchiveDirectory::AssetInfo &assetInfo) (defined in Grindstone::Assets::ArchiveAssetLoader) | Grindstone::Assets::ArchiveAssetLoader | protected |
LoadBinaryByAddress(AssetType assetType, std::string_view address) override (defined in Grindstone::Assets::ArchiveAssetLoader) | Grindstone::Assets::ArchiveAssetLoader | virtual |
LoadBinaryByPath(AssetType assetType, const std::filesystem::path &path) override (defined in Grindstone::Assets::ArchiveAssetLoader) | Grindstone::Assets::ArchiveAssetLoader | virtual |
LoadBinaryByUuid(AssetType assetType, Uuid uuid) override (defined in Grindstone::Assets::ArchiveAssetLoader) | Grindstone::Assets::ArchiveAssetLoader | virtual |
LoadShaderStageByAddress(std::string_view address, const GraphicsAPI::ShaderStage shaderStage, GraphicsAPI::GraphicsPipeline::CreateInfo::ShaderStageData &stageCreateInfo, std::vector< char > &fileData) override (defined in Grindstone::Assets::ArchiveAssetLoader) | Grindstone::Assets::ArchiveAssetLoader | virtual |
LoadShaderStageByPath(const std::filesystem::path &path, GraphicsAPI::ShaderStage shaderStage, GraphicsAPI::GraphicsPipeline::CreateInfo::ShaderStageData &shaderStageCreateInfo, std::vector< char > &fileData) override (defined in Grindstone::Assets::ArchiveAssetLoader) | Grindstone::Assets::ArchiveAssetLoader | virtual |
LoadShaderStageByUuid(Uuid uuid, GraphicsAPI::ShaderStage shaderStage, GraphicsAPI::GraphicsPipeline::CreateInfo::ShaderStageData &shaderStageCreateInfo, std::vector< char > &fileData) override (defined in Grindstone::Assets::ArchiveAssetLoader) | Grindstone::Assets::ArchiveAssetLoader | virtual |
LoadTextByAddress(AssetType assetType, std::string_view address) override (defined in Grindstone::Assets::ArchiveAssetLoader) | Grindstone::Assets::ArchiveAssetLoader | virtual |
LoadTextByPath(AssetType assetType, const std::filesystem::path &path) override (defined in Grindstone::Assets::ArchiveAssetLoader) | Grindstone::Assets::ArchiveAssetLoader | virtual |
LoadTextByUuid(AssetType assetType, Uuid uuid) override (defined in Grindstone::Assets::ArchiveAssetLoader) | Grindstone::Assets::ArchiveAssetLoader | virtual |