Grindstone Game Engine v0.2.0
An open source game engine and toolkit.
|
This is the complete list of members for Grindstone::Assets::AssetLoader, including all inherited members.
LoadBinaryByAddress(AssetType assetType, std::string_view address)=0 (defined in Grindstone::Assets::AssetLoader) | Grindstone::Assets::AssetLoader | pure virtual |
LoadBinaryByPath(AssetType assetType, const std::filesystem::path &path)=0 (defined in Grindstone::Assets::AssetLoader) | Grindstone::Assets::AssetLoader | pure virtual |
LoadBinaryByUuid(AssetType assetType, Uuid uuid)=0 (defined in Grindstone::Assets::AssetLoader) | Grindstone::Assets::AssetLoader | pure virtual |
LoadShaderStageByAddress(std::string_view address, GraphicsAPI::ShaderStage shaderStage, GraphicsAPI::GraphicsPipeline::CreateInfo::ShaderStageData &shaderStageCreateInfo, std::vector< char > &fileData)=0 (defined in Grindstone::Assets::AssetLoader) | Grindstone::Assets::AssetLoader | pure virtual |
LoadShaderStageByPath(const std::filesystem::path &path, GraphicsAPI::ShaderStage shaderStage, GraphicsAPI::GraphicsPipeline::CreateInfo::ShaderStageData &shaderStageCreateInfo, std::vector< char > &fileData)=0 (defined in Grindstone::Assets::AssetLoader) | Grindstone::Assets::AssetLoader | pure virtual |
LoadShaderStageByUuid(Uuid uuid, GraphicsAPI::ShaderStage shaderStage, GraphicsAPI::GraphicsPipeline::CreateInfo::ShaderStageData &shaderStageCreateInfo, std::vector< char > &fileData)=0 (defined in Grindstone::Assets::AssetLoader) | Grindstone::Assets::AssetLoader | pure virtual |
LoadTextByAddress(AssetType assetType, std::string_view address)=0 (defined in Grindstone::Assets::AssetLoader) | Grindstone::Assets::AssetLoader | pure virtual |
LoadTextByPath(AssetType assetType, const std::filesystem::path &path)=0 (defined in Grindstone::Assets::AssetLoader) | Grindstone::Assets::AssetLoader | pure virtual |
LoadTextByUuid(AssetType assetType, Uuid uuid)=0 (defined in Grindstone::Assets::AssetLoader) | Grindstone::Assets::AssetLoader | pure virtual |