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Grindstone Game Engine v0.2.0
An open source game engine and toolkit.
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This is the complete list of members for Grindstone::Renderer::ShadowPass, including all inherited members.
| AddShadowPasses(const glm::vec3 &eyePos, const glm::mat4 &cameraProjectionMatrix, const glm::mat4 &cameraViewMatrix, Grindstone::Renderer::RenderGraphBuilder &renderGraph, Grindstone::WorldContextSet &worldContextSet, std::function< void(const Grindstone::Rendering::GeometryRenderStats &)> pushRenderingStatsCallback) (defined in Grindstone::Renderer::ShadowPass) | Grindstone::Renderer::ShadowPass | |
| currentAtlasIndex (defined in Grindstone::Renderer::ShadowPass) | Grindstone::Renderer::ShadowPass | protected |
| GetAtlasRenderArea(Grindstone::Math::IntRect2D &rect) (defined in Grindstone::Renderer::ShadowPass) | Grindstone::Renderer::ShadowPass | protected |
| Initialize() (defined in Grindstone::Renderer::ShadowPass) | Grindstone::Renderer::ShadowPass | |
| maxAtlasCount (defined in Grindstone::Renderer::ShadowPass) | Grindstone::Renderer::ShadowPass | protected |
| PrepareAtlas(uint32_t totalShadowMapCount) (defined in Grindstone::Renderer::ShadowPass) | Grindstone::Renderer::ShadowPass | protected |
| shadowResolution (defined in Grindstone::Renderer::ShadowPass) | Grindstone::Renderer::ShadowPass | protected |