Grindstone Game Engine
v0.2.0
An open source game engine and toolkit.
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AssetTemplateRegistry.hpp
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#pragma once
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#include <string_view>
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#include <filesystem>
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#include <vector>
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#include <Common/ResourcePipeline/AssetType.hpp>
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namespace
Grindstone::Editor {
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class
AssetTemplateRegistry
{
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public
:
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void
RegisterTemplate(
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AssetType assetType,
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std::string_view name,
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std::string_view extension,
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const
void
*
const
sourcePtr,
size_t
sourceSize
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);
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void
RemoveTemplate(AssetType assetType);
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struct
AssetTemplate {
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AssetType assetType = AssetType::Undefined;
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std::string name;
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std::string extension;
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std::vector<char> content;
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AssetTemplate(
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AssetType assetType,
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std::string_view name,
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std::string_view extension,
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const
void
*
const
sourcePtr,
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size_t
sourceSize
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);
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};
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using
TemplateList = std::vector<AssetTemplate>;
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virtual
TemplateList::iterator begin();
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virtual
TemplateList::const_iterator begin()
const
;
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virtual
TemplateList::iterator end();
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virtual
TemplateList::const_iterator end()
const
;
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protected
:
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TemplateList assetTemplates;
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};
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}
Grindstone::Editor::AssetTemplateRegistry
Definition
AssetTemplateRegistry.hpp:10
sources
code
Editor
AssetTemplateRegistry.hpp
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