Grindstone Game Engine
v0.2.0
An open source game engine and toolkit.
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DeferredRendererFactory.hpp
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#pragma once
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#include <vector>
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#include <glm/glm.hpp>
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#include "DeferredRenderer.hpp"
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namespace
Grindstone {
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namespace
GraphicsAPI {
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class
RenderPass
;
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};
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class
DeferredRendererFactory :
public
BaseRendererFactory
{
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public
:
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DeferredRendererFactory();
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virtual
Grindstone::BaseRenderer
* CreateRenderer(
GraphicsAPI::RenderPass
* targetRenderPass)
override
;
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virtual
~DeferredRendererFactory();
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uint16_t GetRenderModeCount()
const
;
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const
Grindstone::BaseRenderer::RenderMode
* GetRenderModes()
const
;
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private
:
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GraphicsAPI::RenderPass
* dofSeparationRenderPass =
nullptr
;
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GraphicsAPI::RenderPass
* dofBlurAndCombinationRenderPass =
nullptr
;
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GraphicsAPI::RenderPass
* lightingRenderPass =
nullptr
;
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GraphicsAPI::RenderPass
* forwardLitRenderPass =
nullptr
;
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GraphicsAPI::RenderPass
* ssaoRenderPass =
nullptr
;
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GraphicsAPI::RenderPass
* ssaoBlurRenderPass =
nullptr
;
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GraphicsAPI::RenderPass
* shadowMapRenderPass =
nullptr
;
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GraphicsAPI::RenderPass
* targetRenderPass =
nullptr
;
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GraphicsAPI::RenderPass
* mainRenderpass =
nullptr
;
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GraphicsAPI::RenderPass
* gbufferRenderpass =
nullptr
;
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static
std::array<Grindstone::BaseRenderer::RenderMode, static_cast<uint16_t>(DeferredRenderer::DeferredRenderMode::Count)> renderModes;
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};
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}
Grindstone::BaseRendererFactory
Definition
BaseRenderer.hpp:42
Grindstone::BaseRenderer
Definition
BaseRenderer.hpp:19
Grindstone::GraphicsAPI::RenderPass
Definition
RenderPass.hpp:27
Grindstone::BaseRenderer::RenderMode
Definition
BaseRenderer.hpp:21
sources
code
Plugins
RendererDeferred
DeferredRendererFactory.hpp
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