|
Grindstone Game Engine v0.2.0
An open source game engine and toolkit.
|
#include <RenderPass.hpp>
Classes | |
| struct | AttachmentInfo |
| struct | CreateInfo |
Public Member Functions | |
| virtual const char * | GetDebugName () const =0 |
| virtual const float * | GetDebugColor () const =0 |
A RenderPass describes the formats to be used by one or more GraphicsPipeline. Framebuffers will then be based on a RenderPass.