Grindstone Game Engine
v0.2.0
An open source game engine and toolkit.
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GLWindowGraphicsBinding.hpp
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#pragma once
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#ifdef _WIN32
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#include <Windows.h>
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#endif
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#include <Common/Window/Window.hpp>
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#include <Common/Graphics/WindowGraphicsBinding.hpp>
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namespace
Grindstone::GraphicsAPI::OpenGL
{
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class
WindowGraphicsBinding
:
public
Grindstone::GraphicsAPI::WindowGraphicsBinding
{
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public
:
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~WindowGraphicsBinding
();
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// Inherited via WindowGraphicsBinding
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virtual
bool
Initialize(
Window
* newWindow)
override
;
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virtual
void
ImmediateSetContext()
override
;
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virtual
void
ImmediateSwapBuffers()
override
;
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virtual
bool
AcquireNextImage()
override
;
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virtual
void
SubmitCommandBuffer(
CommandBuffer
* buffers)
override
;
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virtual
bool
PresentSwapchain()
override
;
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virtual
Grindstone::GraphicsAPI::RenderPass
* GetRenderPass()
override
;
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virtual
Grindstone::GraphicsAPI::Framebuffer
* GetCurrentFramebuffer()
override
;
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virtual
uint32_t GetCurrentImageIndex()
override
;
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virtual
uint32_t GetMaxFramesInFlight()
override
;
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virtual
void
Resize(uint32_t width, uint32_t height)
override
;
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public
:
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void
ShareLists(
WindowGraphicsBinding
* bindingToCopyFrom);
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private
:
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Window
* window;
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#ifdef _WIN32
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HWND windowHandle;
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HGLRC windowRenderContext;
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HDC windowDeviceContext;
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#endif
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};
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}
Grindstone::GraphicsAPI::CommandBuffer
Definition
CommandBuffer.hpp:109
Grindstone::GraphicsAPI::Framebuffer
Definition
Framebuffer.hpp:16
Grindstone::GraphicsAPI::OpenGL::WindowGraphicsBinding
Definition
GLWindowGraphicsBinding.hpp:11
Grindstone::GraphicsAPI::RenderPass
Definition
RenderPass.hpp:10
Grindstone::GraphicsAPI::WindowGraphicsBinding
Definition
WindowGraphicsBinding.hpp:19
Grindstone::Window
Definition
Window.hpp:12
Grindstone::GraphicsAPI::OpenGL
Definition
GLBuffer.hpp:5
plugins
Grindstone.RHI.OpenGL
include
GLWindowGraphicsBinding.hpp
Generated by
1.17.0