Grindstone Game Engine
v0.2.0
An open source game engine and toolkit.
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Grid.hpp
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#pragma once
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#include <Common/Rendering/RendererFeature.hpp>
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#include <Common/Rendering/RenderGraphBuilder.hpp>
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#include <EngineCore/Assets/AssetReference.hpp>
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#include <EngineCore/Assets/PipelineSet/GraphicsPipelineAsset.hpp>
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namespace
Grindstone::Editor::RendererFeatures
{
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class
Grid :
public
Rendering::RendererFeature
{
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public
:
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Grid() :
Rendering::RendererFeature
(
"Grid"
, Rendering::DeferredRenderGraphOrderEvent::EndRendering - 2) {}
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static
const
char
* GetStaticFeatureName() {
return
"Grid"
; }
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virtual
void
Initialize()
override
;
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virtual
void
Bind(
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Grindstone::Renderer::RenderGraphBuilder
& renderGraphBuilder,
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Grindstone::Renderer::RenderFrameContext
& context
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)
override
;
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private
:
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Grindstone::AssetReference<Grindstone::GraphicsPipelineAsset>
pipelineSet;
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std::array<Grindstone::GraphicsAPI::Buffer*, 3> gridUniformBuffers = {};
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std::array<Grindstone::GraphicsAPI::DescriptorSet*, 3> gridDescriptorSets = {};
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Grindstone::GraphicsAPI::DescriptorSetLayout
* gridDescriptorSetLayout =
nullptr
;
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};
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}
Grindstone::GraphicsAPI::DescriptorSetLayout
Definition
DescriptorSetLayout.hpp:14
Grindstone::Renderer::RenderGraphBuilder
Definition
RenderGraphBuilder.hpp:12
Grindstone::Rendering::RendererFeature
Definition
RendererFeature.hpp:10
Grindstone::Editor::RendererFeatures
Definition
Gizmos.hpp:9
Grindstone::AssetReference
Definition
AssetReference.hpp:45
Grindstone::Renderer::RenderFrameContext
Definition
RenderFrameContext.hpp:24
sources
code
Editor
RendererFeatures
Grid.hpp
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1.17.0