Grindstone Game Engine v0.2.0
An open source game engine and toolkit.
|
#include <DescriptorSetLayout.hpp>
Classes | |
struct | Binding |
struct | CreateInfo |
A descriptor is a reference to a data to be passed to a Pipeline. A DescriptorSetLayout is a template that a DescriptorSet can reference to ensure they match. They are used upon creation of a Pipeline to ensure the correct DescriptorSet formats are passed to them.