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Grindstone Game Engine v0.2.0
An open source game engine and toolkit.
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#include <DescriptorSetLayout.hpp>
Classes | |
| struct | Binding |
| struct | CreateInfo |
Protected Attributes | |
| std::vector< Binding > | bindings |
| size_t | bindingCount = 0 |
A descriptor is a reference to a data to be passed to a Pipeline. A DescriptorSetLayout is a template that a DescriptorSet can reference to ensure they match. They are used upon creation of a Pipeline to ensure the correct DescriptorSet formats are passed to them.