Grindstone Game Engine
v0.2.0
An open source game engine and toolkit.
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LightingPass.hpp
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#pragma once
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#include <Common/Rendering/RenderGraphBuilder.hpp>
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#include <EngineCore/Assets/AssetReference.hpp>
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#include <EngineCore/Assets/PipelineSet/GraphicsPipelineAsset.hpp>
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#include "GbufferPass.hpp"
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namespace
Grindstone::Renderer
{
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struct
LightingPassReturnData
{
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RenderGraphBuilderResourceRef
lightingOutputRef;
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};
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class
LightingPass
{
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public
:
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bool
Initialize();
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LightingPassReturnData
AddPass(
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GraphicsAPI::Buffer
* vertexBuffer,
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GraphicsAPI::Buffer
* indexBuffer,
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Grindstone::Renderer::RenderGraphBuilder
& renderGraph,
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Grindstone::Renderer::GbufferData
& gbufferData,
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RenderGraphBuilderResourceRef
shadowAtlasRef,
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RenderGraphBuilderResourceRef
ambientOcclusionRef
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);
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private
:
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Grindstone::AssetReference<Grindstone::GraphicsPipelineAsset>
imageBasedLightingPipelineSet;
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Grindstone::AssetReference<Grindstone::GraphicsPipelineAsset>
spotLightPipelineSet;
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Grindstone::AssetReference<Grindstone::GraphicsPipelineAsset>
pointLightPipelineSet;
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Grindstone::AssetReference<Grindstone::GraphicsPipelineAsset>
directionalLightPipelineSet;
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Grindstone::AssetReference<Grindstone::TextureAsset>
brdfLut;
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Grindstone::GraphicsAPI::Image
* currentEnvironmentMapImage =
nullptr
;
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Grindstone::GraphicsAPI::DescriptorSetLayout
* ambientOcclusionDescriptorSetLayout =
nullptr
;
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Grindstone::GraphicsAPI::DescriptorSet
* ambientOcclusionDescriptorSet =
nullptr
;
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Grindstone::GraphicsAPI::Sampler
* screenSampler =
nullptr
;
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};
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}
Grindstone::GraphicsAPI::Buffer
Definition
Buffer.hpp:49
Grindstone::GraphicsAPI::DescriptorSetLayout
Definition
DescriptorSetLayout.hpp:14
Grindstone::GraphicsAPI::DescriptorSet
Definition
DescriptorSet.hpp:15
Grindstone::GraphicsAPI::Image
Definition
Image.hpp:49
Grindstone::GraphicsAPI::Sampler
Definition
Sampler.hpp:49
Grindstone::Renderer::LightingPass
Definition
LightingPass.hpp:14
Grindstone::Renderer::RenderGraphBuilder
Definition
RenderGraphBuilder.hpp:12
Grindstone::Renderer
Definition
AttachmentInfo.hpp:15
Grindstone::AssetReference
Definition
AssetReference.hpp:45
Grindstone::Renderer::GbufferData
Definition
GbufferPass.hpp:9
Grindstone::Renderer::LightingPassReturnData
Definition
LightingPass.hpp:10
Grindstone::Renderer::RenderGraphBuilderResourceRef
Definition
RenderGraphResourceRef.hpp:51
plugins
Grindstone.Renderer.Deferred
include
Passes
LightingPass.hpp
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1.17.0