Grindstone Game Engine v0.2.0
An open source game engine and toolkit.
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Lighting.hpp
1#pragma once
2
3#include <Common/Rendering/RendererFeature.hpp>
4#include <Common/Rendering/RenderGraphBuilder.hpp>
5#include <EngineCore/Assets/AssetReference.hpp>
6#include <EngineCore/Assets/PipelineSet/GraphicsPipelineAsset.hpp>
7
8namespace Grindstone::Renderer {
9 class Lighting : public Rendering::RendererFeature {
10 public:
11 Lighting() : Rendering::RendererFeature("Lighting", Rendering::DeferredRenderGraphOrderEvent::Lighting) {}
12 static const char* GetStaticFeatureName() { return "Lighting"; }
13 virtual void Initialize() override;
14 virtual void Bind(
17 ) override;
18
19 private:
25
26 Grindstone::GraphicsAPI::Image* currentEnvironmentMapImage = nullptr;
27 Grindstone::GraphicsAPI::DescriptorSetLayout* ambientOcclusionDescriptorSetLayout = nullptr;
28 Grindstone::GraphicsAPI::DescriptorSet* ambientOcclusionDescriptorSet = nullptr;
29 Grindstone::GraphicsAPI::Sampler* screenSampler = nullptr;
30 };
31}
Definition DescriptorSetLayout.hpp:14
Definition DescriptorSet.hpp:15
Definition Image.hpp:49
Definition Sampler.hpp:49
Definition RenderGraphBuilder.hpp:12
Definition RendererFeature.hpp:10
Definition AttachmentInfo.hpp:17
Definition AssetReference.hpp:45
Definition RenderFrameContext.hpp:24