15 uint32_t totalFileSize = 0;
17 uint32_t meshCount = 0;
18 uint64_t vertexCount = 0;
19 uint64_t indexCount = 0;
20 IndexSize isUsing32BitIndices = IndexSize::Bit16;
21 bool hasVertexPositions =
false;
22 bool hasVertexNormals =
false;
23 bool hasVertexTangents =
false;
24 uint32_t vertexUvSetCount = 0;
25 int numWeightPerBone = 4;