21 uint32_t totalFileSize = 0;
23 uint32_t meshCount = 0;
24 uint64_t vertexCount = 0;
25 uint64_t indexCount = 0;
26 IndexSize isUsing32BitIndices = IndexSize::Bit16;
27 bool hasVertexPositions =
false;
28 bool hasVertexNormals =
false;
29 bool hasVertexTangents =
false;
30 uint32_t vertexUvSetCount = 0;
31 int numWeightPerBone = 4;