Grindstone Game Engine
v0.2.0
An open source game engine and toolkit.
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Model.hpp
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#pragma once
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#include <stdint.h>
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#include <glm/glm.hpp>
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namespace
Grindstone::Formats::Model {
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enum class
IndexSize : uint8_t {
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Bit16,
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Bit32
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};
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namespace
V1 {
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struct
BoundingData
{
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glm::vec3 minAABB;
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glm::vec3 maxAABB;
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glm::vec3 sphereCenter;
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float
sphereRadius;
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};
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struct
Header
{
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uint32_t totalFileSize = 0;
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uint32_t version = 1;
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uint32_t meshCount = 0;
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uint64_t vertexCount = 0;
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uint64_t indexCount = 0;
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IndexSize isUsing32BitIndices = IndexSize::Bit16;
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bool
hasVertexPositions =
false
;
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bool
hasVertexNormals =
false
;
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bool
hasVertexTangents =
false
;
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uint32_t vertexUvSetCount = 0;
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int
numWeightPerBone = 4;
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};
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}
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}
Grindstone::Formats::Model::V1::BoundingData
Definition
Model.hpp:13
Grindstone::Formats::Model::V1::Header
Definition
Model.hpp:20
sources
code
Common
Formats
Model.hpp
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