Grindstone Game Engine
v0.2.0
An open source game engine and toolkit.
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VertexArrayObject.hpp
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#pragma once
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#include "Buffer.hpp"
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namespace
Grindstone::GraphicsAPI {
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class
VertexArrayObject {
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public
:
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struct
CreateInfo
{
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const
char
* debugName =
nullptr
;
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Buffer
** vertexBuffers =
nullptr
;
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uint32_t vertexBufferCount = 0;
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Buffer
* indexBuffer =
nullptr
;
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VertexInputLayout
layout;
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};
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VertexInputLayout
layout;
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VertexArrayObject() =
default
;
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VertexArrayObject(
const
VertexInputLayout
& layout) : layout(layout) {}
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VertexInputLayout
& GetLayout() {
return
layout; }
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virtual
~VertexArrayObject() {};
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virtual
void
Bind() = 0;
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virtual
void
Unbind() = 0;
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};
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}
Grindstone::GraphicsAPI::Buffer
Definition
Buffer.hpp:56
Grindstone::GraphicsAPI::VertexArrayObject::CreateInfo
Definition
VertexArrayObject.hpp:11
Grindstone::GraphicsAPI::VertexInputLayout
Definition
Formats.hpp:724
sources
code
Common
Graphics
VertexArrayObject.hpp
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