Grindstone Game Engine
v0.2.0
An open source game engine and toolkit.
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VulkanRenderPass.hpp
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#pragma once
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#include <string>
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#include <vector>
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#include <Common/Graphics/RenderPass.hpp>
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#include <vulkan/vulkan.h>
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namespace
Grindstone::GraphicsAPI::Vulkan
{
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class
RenderPass :
public
Grindstone::GraphicsAPI::RenderPass
{
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public
:
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RenderPass(VkRenderPass renderPass,
const
char
* renderPassName);
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RenderPass(
const
CreateInfo
& createInfo);
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virtual
~RenderPass()
override
;
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public
:
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void
Update(VkRenderPass renderPass);
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virtual
VkRenderPass GetRenderPassHandle()
const
;
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virtual
const
char
* GetDebugName()
const override
;
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virtual
const
float
* GetDebugColor()
const override
;
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size_t
GetColorAttachmentCount()
const
;
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VkFormat GetVkColorFormat(
size_t
i)
const
;
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VkFormat GetVkDepthFormat()
const
;
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VkFormat GetVkStencilFormat()
const
;
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bool
shouldClearDepthOnLoad =
true
;
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private
:
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void
Create();
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void
Cleanup();
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std::string debugName;
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float
debugColor[4] = {};
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std::vector<RenderPass::AttachmentInfo> colorAttachments;
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Format depthFormat = Format::Invalid;
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bool
ownsRenderPass =
true
;
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VkRenderPass renderPass =
nullptr
;
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};
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}
Grindstone::GraphicsAPI::RenderPass
Definition
RenderPass.hpp:10
Grindstone::GraphicsAPI::Vulkan
Definition
ImguiRendererVulkan.hpp:11
Grindstone::GraphicsAPI::RenderPass::CreateInfo
Definition
RenderPass.hpp:18
plugins
Grindstone.RHI.Vulkan
include
VulkanRenderPass.hpp
Generated by
1.17.0