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Grindstone Game Engine v0.2.0
An open source game engine and toolkit.
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Public Member Functions | |
| virtual void | QueueReloadAsset (Uuid uuid)=0 |
| virtual void * | LoadAsset (Uuid uuid)=0 |
| virtual bool | TryGetIfLoaded (Uuid uuid, void *&output)=0 |
| virtual void * | IncrementAssetUse (Uuid uuid)=0 |
| virtual void | DecrementAssetUse (Uuid uuid)=0 |
| virtual void | IncrementOrLoad (Uuid uuid)=0 |
| virtual AssetType | GetAssetType () |
Protected Attributes | |
| AssetType | assetType = AssetType::Undefined |