Grindstone Game Engine v0.2.0
An open source game engine and toolkit.
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Grindstone::Audio::Core Class Reference

Public Member Functions

virtual bool GetAvailableDevices (std::vector< std::string > &devicesVec, ALCdevice *device)

Static Public Member Functions

static Audio::CoreGetInstance ()

The documentation for this class was generated from the following files:
  • /github/workspace/plugins/Grindstone.Audio.OpenAL/include/Core.hpp
  • /github/workspace/plugins/Grindstone.Audio.OpenAL/source/Core.cpp