Grindstone Game Engine v0.2.0
An open source game engine and toolkit.
Loading...
Searching...
No Matches
Grindstone::Audio::Core Class Reference

Public Member Functions

void SetEngineCorePtr (EngineCore *engineCore)
 
virtual bool GetAvailableDevices (std::vector< std::string > &devicesVec, ALCdevice *device)
 

Static Public Member Functions

static Audio::CoreGetInstance ()
 

Public Attributes

EngineCoreengineCore = nullptr
 

The documentation for this class was generated from the following files: