Grindstone Game Engine v0.2.0
An open source game engine and toolkit.
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Grindstone::Editor::FileManager Class Reference

Classes

struct  MountPoint
 

Public Member Functions

void WatchDirectory (std::string_view mountPoint, const std::filesystem::path &projectPath)
 
const std::vector< MountPoint > & GetMountedDirectories () const
 
const FileManager::MountPointGetPrimaryMountPoint () const
 
void DispatchTask (const std::filesystem::path &path) const
 
virtual bool TryGetPathWithMountPoint (const std::filesystem::path &path, std::filesystem::path &outMountedPath) const
 
virtual bool TryGetAbsolutePathFromMountedPath (const std::filesystem::path &mountedPath, std::filesystem::path &outAbsolutePath) const
 
void CleanupStaleFiles ()
 
void HandleAddMetaFile (const MountPoint &mountPoint, const std::filesystem::directory_entry &filePath)
 
void HandleAddFile (const MountPoint &mountPoint, const std::filesystem::directory_entry &filePath)
 
void HandleModifyMetaFile (const MountPoint &mountPoint, const std::filesystem::directory_entry &filePath)
 
void HandleModifyFile (const MountPoint &mountPoint, const std::filesystem::directory_entry &filePath)
 
void HandleMoveMetaFile (const MountPoint &mountPoint, const std::filesystem::directory_entry &filePath, std::string oldFilename)
 
void HandleMoveFile (const MountPoint &mountPoint, const std::filesystem::directory_entry &filePath, std::string oldFilename)
 
void HandleDeleteMetaFile (const MountPoint &mountPoint, const std::filesystem::directory_entry &filePath)
 
void HandleDeleteFile (const MountPoint &mountPoint, const std::filesystem::directory_entry &filePath)
 

The documentation for this class was generated from the following files: