Grindstone Game Engine v0.2.0
An open source game engine and toolkit.
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Public Member Functions | |
void | WatchDirectory (std::string_view mountPoint, const std::filesystem::path &projectPath) |
Directory & | GetPrimaryDirectory () |
virtual bool | TryGetPathWithMountPoint (const std::filesystem::path &path, std::filesystem::path &outMountedPath) const |
void | HandleAddPath (std::filesystem::directory_entry directoryEntry) |
void | HandleAddFolder (std::filesystem::directory_entry folderPath) |
void | HandleAddMetaFile (std::filesystem::directory_entry filePath) |
void | HandleAddFile (std::filesystem::directory_entry filePath) |
void | HandleModifyPath (std::filesystem::directory_entry directoryEntry) |
void | HandleModifyFolder (std::filesystem::directory_entry folderPath) |
void | HandleModifyMetaFile (std::filesystem::directory_entry filePath) |
void | HandleModifyFile (std::filesystem::directory_entry filePath) |
void | HandleMovePath (std::filesystem::directory_entry directoryEntry, std::string oldFilename) |
void | HandleMoveFolder (std::filesystem::directory_entry folderPath, std::string oldFilename) |
void | HandleMoveMetaFile (std::filesystem::directory_entry filePath, std::string oldFilename) |
void | HandleMoveFile (std::filesystem::directory_entry filePath, std::string oldFilename) |
void | HandleDeletePath (std::filesystem::directory_entry directoryEntry) |
void | HandleDeleteFolder (std::filesystem::directory_entry folderPath) |
void | HandleDeleteMetaFile (std::filesystem::directory_entry filePath) |
void | HandleDeleteFile (std::filesystem::directory_entry filePath) |