Grindstone Game Engine v0.2.0
An open source game engine and toolkit.
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#include <Texture.hpp>
Classes | |
struct | CreateInfo |
struct | CubemapCreateInfo |
Public Member Functions | |
virtual void | RecreateTexture (const Texture::CreateInfo &createInfo)=0 |
Textures represent image data. They can include a multitude of formats representing red, green, blue, and alpha channels. They represent 1d, 2d, or 3d buffers, cubemaps, etc. These also include sampler information.