Grindstone Game Engine v0.2.0
An open source game engine and toolkit.
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Grindstone.Physics.Jolt.RigidbodyComponent Class Reference

Public Member Functions

 RigidbodyComponent (System.IntPtr componentPtr)
void ApplyForce (Grindstone.Math.Float3 pos, Grindstone.Math.Float3 force)
void ApplyCentralForce (Grindstone.Math.Float3 force)
void ApplyImpulse (Grindstone.Math.Float3 pos, Math.Float3 force)
void ApplyCentralImpulse (Grindstone.Math.Float3 force)
static System.IntPtr EntityGetRigidbodyComponent (System.IntPtr scene, uint entity)

Properties

bool IsStatic [get, set]
int Layer [get, set]
float Mass [get]
float Friction [get, set]
float Restitution [get, set]
Grindstone.Math.Float3 Position [get, set]
Grindstone.Math.Quaternion Rotation [get, set]

The documentation for this class was generated from the following file:
  • /github/workspace/plugins/Grindstone.Physics.Jolt/scripts/Rigidbody.cs