Grindstone Game Engine
v0.2.0
An open source game engine and toolkit.
Toggle main menu visibility
Loading...
Searching...
No Matches
Grindstone::Physics::MyContactListener Class Reference
Inheritance diagram for Grindstone::Physics::MyContactListener:
Public Member Functions
virtual JPH::ValidateResult
OnContactValidate
(const JPH::Body &inBody1, const JPH::Body &inBody2, JPH::RVec3Arg inBaseOffset, const JPH::CollideShapeResult &inCollisionResult) override
virtual void
OnContactAdded
(const JPH::Body &inBody1, const JPH::Body &inBody2, const JPH::ContactManifold &inManifold, JPH::ContactSettings &ioSettings) override
virtual void
OnContactPersisted
(const JPH::Body &inBody1, const JPH::Body &inBody2, const JPH::ContactManifold &inManifold, JPH::ContactSettings &ioSettings) override
virtual void
OnContactRemoved
(const JPH::SubShapeIDPair &inSubShapePair) override
The documentation for this class was generated from the following file:
/github/workspace/plugins/Grindstone.Physics.Jolt/include/
PhysicsWorldContext.hpp
Grindstone
Physics
MyContactListener
Generated by
1.17.0