Grindstone Game Engine v0.2.0
An open source game engine and toolkit.
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Grindstone::Physics::ObjectLayerPairFilterImpl Class Reference

Class that determines if two object layers can collide. More...

#include <PhysicsWorldContext.hpp>

Inheritance diagram for Grindstone::Physics::ObjectLayerPairFilterImpl:

Public Member Functions

virtual bool ShouldCollide (JPH::ObjectLayer inObject1, JPH::ObjectLayer inObject2) const override

Detailed Description

Class that determines if two object layers can collide.


The documentation for this class was generated from the following file: