Grindstone Game Engine v0.2.0
An open source game engine and toolkit.
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Grindstone::Physics::ObjectVsBroadPhaseLayerFilterImpl Class Reference

Class that determines if an object layer can collide with a broadphase layer. More...

#include <PhysicsWorldContext.hpp>

Inheritance diagram for Grindstone::Physics::ObjectVsBroadPhaseLayerFilterImpl:

Public Member Functions

virtual bool ShouldCollide (JPH::ObjectLayer inLayer1, JPH::BroadPhaseLayer inLayer2) const override

Detailed Description

Class that determines if an object layer can collide with a broadphase layer.


The documentation for this class was generated from the following file: