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Grindstone Game Engine v0.2.0
An open source game engine and toolkit.
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Class that determines if an object layer can collide with a broadphase layer. More...
#include <PhysicsWorldContext.hpp>
Public Member Functions | |
| virtual bool | ShouldCollide (JPH::ObjectLayer inLayer1, JPH::BroadPhaseLayer inLayer2) const override |
Class that determines if an object layer can collide with a broadphase layer.