Grindstone Game Engine v0.2.0
An open source game engine and toolkit.
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Grindstone::Renderer::ComputeRenderGraphPassBase Class Reference
Inheritance diagram for Grindstone::Renderer::ComputeRenderGraphPassBase:
Grindstone::Renderer::PipelineRenderGraphPass Grindstone::Renderer::RenderGraphPass Grindstone::Renderer::ComputeRenderGraphPass< ReturnType >

Protected Member Functions

void PrepareComputePass (Grindstone::Renderer::RenderGraphContext &context)
Protected Member Functions inherited from Grindstone::Renderer::RenderGraphPass
void SubmitBarriers (Grindstone::Renderer::RenderGraphContext &context)

Additional Inherited Members

Public Member Functions inherited from Grindstone::Renderer::PipelineRenderGraphPass
virtual void RealizeResources (Grindstone::Renderer::RenderGraphContext &context, Grindstone::Renderer::RenderGraphFrameResources &frameResources) override
Public Member Functions inherited from Grindstone::Renderer::RenderGraphPass
virtual void Execute (Grindstone::Renderer::RenderGraphContext &context, Grindstone::Renderer::RenderGraphFrameResources &frameResources)=0
Public Attributes inherited from Grindstone::Renderer::PipelineRenderGraphPass
std::vector< GraphicsAPI::Sampler * > samplers
std::vector< PassImageDescimageDescs
std::vector< PassBufferDescbufferDescs
Grindstone::GraphicsAPI::DescriptorSetpassDescriptorSet = nullptr
Grindstone::GraphicsAPI::PipelineLayoutpipelineLayout = nullptr
Public Attributes inherited from Grindstone::Renderer::RenderGraphPass
Grindstone::String name
GpuPassType type
std::vector< Grindstone::GraphicsAPI::ImageBarrierimageBarriers
std::vector< Grindstone::GraphicsAPI::BufferBarrierbufferBarriers

The documentation for this class was generated from the following files:
  • /github/workspace/sources/code/Common/Rendering/RenderGraphPass.hpp
  • /github/workspace/sources/code/Common/Rendering/RenderGraphPass.cpp