Grindstone Game Engine v0.2.0
An open source game engine and toolkit.
Loading...
Searching...
No Matches
Grindstone::Renderer::GraphicsRenderGraphPassBase Class Reference
Inheritance diagram for Grindstone::Renderer::GraphicsRenderGraphPassBase:
Grindstone::Renderer::PipelineRenderGraphPass Grindstone::Renderer::RenderGraphPass Grindstone::Renderer::GraphicsRenderGraphPass< ReturnType >

Public Member Functions

virtual Grindstone::Math::IntRect2D PrepareGraphicsPass (Grindstone::Renderer::RenderGraphContext &context, Grindstone::Renderer::RenderGraphFrameResources &frameResources)
virtual void EndGraphicsPass (Grindstone::Renderer::RenderGraphContext &context)
Public Member Functions inherited from Grindstone::Renderer::PipelineRenderGraphPass
virtual void RealizeResources (Grindstone::Renderer::RenderGraphContext &context, Grindstone::Renderer::RenderGraphFrameResources &frameResources) override
Public Member Functions inherited from Grindstone::Renderer::RenderGraphPass
virtual void Execute (Grindstone::Renderer::RenderGraphContext &context, Grindstone::Renderer::RenderGraphFrameResources &frameResources)=0

Public Attributes

Grindstone::Renderer::MetaRect metaRenderingArea
Public Attributes inherited from Grindstone::Renderer::PipelineRenderGraphPass
std::vector< GraphicsAPI::Sampler * > samplers
std::vector< PassImageDescimageDescs
std::vector< PassBufferDescbufferDescs
Grindstone::GraphicsAPI::DescriptorSetpassDescriptorSet = nullptr
Grindstone::GraphicsAPI::PipelineLayoutpipelineLayout = nullptr
Public Attributes inherited from Grindstone::Renderer::RenderGraphPass
Grindstone::String name
GpuPassType type
std::vector< Grindstone::GraphicsAPI::ImageBarrierimageBarriers
std::vector< Grindstone::GraphicsAPI::BufferBarrierbufferBarriers

Additional Inherited Members

Protected Member Functions inherited from Grindstone::Renderer::RenderGraphPass
void SubmitBarriers (Grindstone::Renderer::RenderGraphContext &context)

The documentation for this class was generated from the following files:
  • /github/workspace/sources/code/Common/Rendering/RenderGraphPass.hpp
  • /github/workspace/sources/code/Common/Rendering/RenderGraphPass.cpp