Grindstone Game Engine
v0.2.0
An open source game engine and toolkit.
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ShaderDatabase Class Reference
Public Member Functions
void
Initialize
(bool applicationUsesStrippedShaders)
bool
FindShaderBinary
(const GFSDK_Aftermath_ShaderBinaryHash &shaderHash, std::vector< uint8_t > &shader) const
bool
FindShaderBinaryWithDebugData
(const GFSDK_Aftermath_ShaderDebugName &shaderDebugName, std::vector< uint8_t > &shader) const
The documentation for this class was generated from the following files:
/github/workspace/plugins/Grindstone.RHI.Vulkan/include/GpuCrashTracker/
NsightAftermathShaderDatabase.h
/github/workspace/plugins/Grindstone.RHI.Vulkan/source/GpuCrashTracker/
NsightAftermathShaderDatabase.cpp
ShaderDatabase
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1.17.0