Grindstone Game Engine v0.2.0
An open source game engine and toolkit.
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ShaderDatabase Class Reference

Public Member Functions

void Initialize (bool applicationUsesStrippedShaders)
bool FindShaderBinary (const GFSDK_Aftermath_ShaderBinaryHash &shaderHash, std::vector< uint8_t > &shader) const
bool FindShaderBinaryWithDebugData (const GFSDK_Aftermath_ShaderDebugName &shaderDebugName, std::vector< uint8_t > &shader) const

The documentation for this class was generated from the following files:
  • /github/workspace/plugins/Grindstone.RHI.Vulkan/include/GpuCrashTracker/NsightAftermathShaderDatabase.h
  • /github/workspace/plugins/Grindstone.RHI.Vulkan/source/GpuCrashTracker/NsightAftermathShaderDatabase.cpp