Grindstone Game Engine
v0.2.0
An open source game engine and toolkit.
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std Namespace Reference
Classes
struct
hash< Grindstone::GraphicsAPI::DescriptorSetLayout >
struct
hash< Grindstone::GraphicsAPI::DescriptorSetLayout::Binding >
struct
hash< Grindstone::GraphicsAPI::DescriptorSetLayout::CreateInfo >
struct
hash< Grindstone::GraphicsAPI::PipelineLayout::CreateInfo >
struct
hash< Grindstone::GraphicsAPI::SamplerOptions >
struct
hash< Grindstone::HashedString >
struct
hash< Grindstone::Renderer::BufferDescription >
struct
hash< Grindstone::Renderer::ImageDescription >
struct
hash< Grindstone::Renderer::MetaRect >
struct
hash< Grindstone::Renderer::MetaSize >
struct
hash< Grindstone::Renderer::MetaSize2D >
struct
hash< Grindstone::Renderer::RenderGraphBuilderResourceRef >
struct
hash< Grindstone::Renderer::TransientBufferDescription >
struct
hash< Grindstone::Renderer::TransientImageDescription >
struct
hash< Grindstone::Uuid >
Functions
template<typename T>
std::string
to_hex_string
(T n)
std::string
to_string
(GFSDK_Aftermath_Result result)
std::string
to_string
(const GFSDK_Aftermath_ShaderDebugInfoIdentifier &identifier)
std::string
to_string
(const GFSDK_Aftermath_ShaderBinaryHash &hash)
std
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