Grindstone Game Engine v0.2.0
An open source game engine and toolkit.
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This is the complete list of members for Grindstone::Audio::AudioClipAsset, including all inherited members.
Asset()=default (defined in Grindstone::Asset) | Grindstone::Asset | |
Asset(Uuid uuid, std::string_view name) (defined in Grindstone::Asset) | Grindstone::Asset | inline |
assetLoadStatus (defined in Grindstone::Asset) | Grindstone::Asset | |
AudioClipAsset(Uuid uuid, std::string_view name, ALuint buffer, std::uint32_t channelCount, std::uint32_t sampleRate, std::uint16_t bitsPerSample) (defined in Grindstone::Audio::AudioClipAsset) | Grindstone::Audio::AudioClipAsset | inline |
bitsPerSample (defined in Grindstone::Audio::AudioClipAsset) | Grindstone::Audio::AudioClipAsset | |
buffer (defined in Grindstone::Audio::AudioClipAsset) | Grindstone::Audio::AudioClipAsset | |
channelCount (defined in Grindstone::Audio::AudioClipAsset) | Grindstone::Audio::AudioClipAsset | |
GetAssetType() const (defined in Grindstone::Asset) | Grindstone::Asset | inlinevirtual |
GetStaticType() (defined in Grindstone::Asset) | Grindstone::Asset | inlinestatic |
name (defined in Grindstone::Asset) | Grindstone::Asset | |
operator!=(const Asset &other) const (defined in Grindstone::Asset) | Grindstone::Asset | inlinevirtual |
operator==(const Asset &other) const (defined in Grindstone::Asset) | Grindstone::Asset | inlinevirtual |
referenceCount (defined in Grindstone::Asset) | Grindstone::Asset | |
sampleRate (defined in Grindstone::Audio::AudioClipAsset) | Grindstone::Audio::AudioClipAsset | |
uuid (defined in Grindstone::Asset) | Grindstone::Asset |