Grindstone Game Engine
v0.2.0
An open source game engine and toolkit.
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Grindstone::Formats::Animation::V1::BoneChannel Struct Reference
Public Attributes
uint32_t
boneNameStringOffset
= 0
uint16_t
positionCount
uint16_t
scaleCount
uint16_t
rotationCount
uint32_t
positionKeyOffset
= 0
uint32_t
rotationKeyOffset
= 0
uint32_t
scaleKeyOffset
= 0
KeyframeInterpolation
interpolation
= KeyframeInterpolation::Linear
The documentation for this struct was generated from the following file:
/github/workspace/sources/code/Common/Formats/
Animation.hpp
Grindstone
Formats
Animation
V1
BoneChannel
Generated by
1.17.0