Grindstone Game Engine
v0.2.0
An open source game engine and toolkit.
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Grindstone::Formats::Animation::V1::Header Struct Reference
Public Attributes
uint64_t
totalFileSize
= 0
uint32_t
version
= 1
double
animationDuration
= 1.f
double
ticksPerSecond
= 0.25f
uint16_t
boneChannelCount
= 0
uint16_t
propertyChannelCount
= 0
uint32_t
positionKeyframesCount
= 0
uint32_t
rotationKeyframesCount
= 0
uint32_t
scaleKeyframesCount
= 0
uint16_t
eventCount
= 0
uint64_t
boneChannelDataOffset
= 0
uint64_t
propertyChannelDataOffset
= 0
uint64_t
positionKeyframesOffset
= 0
uint64_t
rotationKeyframesOffset
= 0
uint64_t
scaleKeyframesOffset
= 0
uint64_t
propertyKeyframesOffset
= 0
uint64_t
eventsArrayOffset
= 0
uint64_t
eventsPayloadOffset
= 0
uint64_t
stringBlockOffset
= 0
The documentation for this struct was generated from the following file:
/github/workspace/sources/code/Common/Formats/
Animation.hpp
Grindstone
Formats
Animation
V1
Header
Generated by
1.17.0