Grindstone Game Engine v0.2.0
An open source game engine and toolkit.
|
#include <Texture.hpp>
TextureOptions control how textures are sampled. Wrap Modes dictate how an image will be sampled when trying to get data outside the coordinates of the image. Mip Filters, Min Filters, and Mag filters dictate how pixels will be sampled when trying to get data a fraction of the way between pixels or partway between mips.