Grindstone Game Engine v0.2.0
An open source game engine and toolkit.
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Grindstone::GraphicsAPI::VertexAttributeDescription Struct Reference

Public Member Functions

bool operator== (const VertexAttributeDescription &o) const
bool operator!= (const VertexAttributeDescription &o) const

Public Attributes

const char * name = nullptr
uint32_t bindingIndex
uint32_t locationIndex = 0
Format format = Format::R32_SFLOAT
uint32_t byteOffset = 0
AttributeUsage attributeUsage = AttributeUsage::Other

The documentation for this struct was generated from the following file:
  • /github/workspace/sources/code/Common/Graphics/Formats.hpp