Grindstone Game Engine v0.2.0
An open source game engine and toolkit.
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Grindstone::PointLightComponent::UniformStruct Struct Reference

Public Attributes

glm::vec3 lightColor = glm::vec3(3, 0.8, 0.4)
 
float lightAttenuationRadius = 40.0f
 
glm::vec3 lightPosition = glm::vec3(1, 2, 1)
 
float lightIntensity = 40.0f
 

The documentation for this struct was generated from the following file: