Grindstone Game Engine
v0.2.0
An open source game engine and toolkit.
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Grindstone::Renderer::PostProcessSettings Struct Reference
Public Attributes
glm::vec4
vignetteColor
= glm::vec4(0.0f, 0.0f, 0.0f, 1.0f)
float
vignetteRadius
= 0.75f
float
vignetteSoftness
= 0.8f
float
grainAmount
= 0.0007f
float
grainPixelSize
= 1.0f
glm::vec2
chromaticDistortionRedOffset
= glm::vec2(0.00045f, 0.00045f)
glm::vec2
chromaticDistortionGreenOffset
= glm::vec2(0.0003f, 0.0003f)
glm::vec2
chromaticDistortionBlueOffset
= glm::vec2(-0.0003f, -0.0003f)
float
paniniDistortionStrength
= 0.0f
bool
isAnimated
= true
The documentation for this struct was generated from the following file:
/github/workspace/plugins/Grindstone.Renderer.Deferred/include/Passes/
TonemapPass.hpp
Grindstone
Renderer
PostProcessSettings
Generated by
1.17.0