Grindstone Game Engine v0.2.0
An open source game engine and toolkit.
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Grindstone::Renderer::PostProcessSettings Struct Reference

Public Attributes

glm::vec4 vignetteColor = glm::vec4(0.0f, 0.0f, 0.0f, 1.0f)
float vignetteRadius = 0.75f
float vignetteSoftness = 0.8f
float grainAmount = 0.0007f
float grainPixelSize = 1.0f
glm::vec2 chromaticDistortionRedOffset = glm::vec2(0.00045f, 0.00045f)
glm::vec2 chromaticDistortionGreenOffset = glm::vec2(0.0003f, 0.0003f)
glm::vec2 chromaticDistortionBlueOffset = glm::vec2(-0.0003f, -0.0003f)
float paniniDistortionStrength = 0.0f
bool isAnimated = true

The documentation for this struct was generated from the following file:
  • /github/workspace/plugins/Grindstone.Renderer.Deferred/include/Passes/TonemapPass.hpp