Grindstone Game Engine v0.2.0
An open source game engine and toolkit.
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Grindstone::RigAsset Struct Reference
Inheritance diagram for Grindstone::RigAsset:
Grindstone::Asset

Classes

struct  Bone

Public Member Functions

 RigAsset (Uuid uuid, std::string_view name)
Public Member Functions inherited from Grindstone::Asset
 Asset (Uuid uuid, std::string_view name)
virtual AssetType GetAssetType () const
virtual bool operator== (const Asset &other) const
virtual bool operator!= (const Asset &other) const

Public Attributes

Math::Matrix4 globalInverseTransform
std::vector< Bonebones
std::map< std::string, uint32_t > boneNameToIndex
Public Attributes inherited from Grindstone::Asset
Uuid uuid
std::string name
size_t referenceCount = 1
AssetLoadStatus assetLoadStatus = AssetLoadStatus::Unloaded

Additional Inherited Members

Static Public Member Functions inherited from Grindstone::Asset
static AssetType GetStaticType ()

The documentation for this struct was generated from the following file:
  • /github/workspace/plugins/Grindstone.Renderables.3D/include/Assets/RigAsset.hpp