Grindstone Game Engine v0.2.0
An open source game engine and toolkit.
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This is the complete list of members for Grindstone::ShaderReflectionData::TextureData, including all inherited members.
bindingId (defined in Grindstone::ShaderReflectionData::TextureData) | Grindstone::ShaderReflectionData::TextureData | |
name (defined in Grindstone::ShaderReflectionData::TextureData) | Grindstone::ShaderReflectionData::TextureData | |
setId (defined in Grindstone::ShaderReflectionData::TextureData) | Grindstone::ShaderReflectionData::TextureData | |
shaderStagesBitMask (defined in Grindstone::ShaderReflectionData::TextureData) | Grindstone::ShaderReflectionData::TextureData | |
TextureData()=default (defined in Grindstone::ShaderReflectionData::TextureData) | Grindstone::ShaderReflectionData::TextureData | |
TextureData(std::string name, uint32_t bindingId, uint32_t setId, uint8_t shaderStagesBitMask) (defined in Grindstone::ShaderReflectionData::TextureData) | Grindstone::ShaderReflectionData::TextureData | inline |