Grindstone Game Engine v0.2.0
An open source game engine and toolkit.
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Node Struct Reference

Public Attributes

LoadItem item
std::string qualifiedId
size_t stageIndex = 0
const std::vector< std::string > * dependencies = nullptr
std::vector< size_t > dependents
size_t pendingDependencies = 0

The documentation for this struct was generated from the following file:
  • /github/workspace/sources/code/Editor/PluginSystem/EditorPluginManager.cpp